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[[File:Owner Mode Madden 2004.jpg|thumb|The owner box menu in franchise mode, where players can set ticket prices and examine team finances (''[[Madden NFL 2004]]'')]]
You can chose 1 of 32 teams to begin your franchise. you can pick up free agents and use them. For example if your the Bengals and Ochocinco gets hurt, you can trade for another player (etc in this case Roy Williams). If they accept the trade, you have gained and lost a player/pick. however, try to keep under the sal. cap if your using it. You can also do a 48 round fantasy draft.[[File:Placeholder|right|300px]]
 
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'''Franchise mode''' is a ''[[Madden NFL]]'' game mode where a user manages a [[team]] or several teams over many seasons. Franchise mode has been present in every Madden game since ''[[Madden NFL 99]]''.<ref name=Top25>[https://www.easports.com/madden-nfl/news/2013/madden-football-history Top 25 Features in Madden NFL History].</ref>
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In addition to coaching games, users had general manager duties, such as signing and [[trade|trading]] [[player]]s. Starting from ''[[Madden NFL 2004]],'' users also took on the role of an owner, controlling day-to-day operations such as setting ticket prices or relocating teams.<ref name=Top25 /> Later games introduced the option to play as either a player, a head coach, or the owner of an NFL team, the former mode being an emulation of the [[Superstar mode]] in older ''Madden NFL'' games.
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==Settings==
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Generally, when creating a new franchise game, players can disable mechanics such as the [[trade deadline]], a block that prevents teams from trading after the eighth week of the main season, and the [[salary cap]], a limit on how much money can be used to hire players.
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==References==
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<references/>
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[[Category:Game modes]]

Latest revision as of 20:14, 16 May 2021

Owner Mode Madden 2004

The owner box menu in franchise mode, where players can set ticket prices and examine team finances (Madden NFL 2004)

Franchise mode is a Madden NFL game mode where a user manages a team or several teams over many seasons. Franchise mode has been present in every Madden game since Madden NFL 99.[1]

In addition to coaching games, users had general manager duties, such as signing and trading players. Starting from Madden NFL 2004, users also took on the role of an owner, controlling day-to-day operations such as setting ticket prices or relocating teams.[1] Later games introduced the option to play as either a player, a head coach, or the owner of an NFL team, the former mode being an emulation of the Superstar mode in older Madden NFL games.

Settings[]

Generally, when creating a new franchise game, players can disable mechanics such as the trade deadline, a block that prevents teams from trading after the eighth week of the main season, and the salary cap, a limit on how much money can be used to hire players.

References[]