- For the player cards used in Ultimate Team, see Ultimate_Team#Cards.
Madden Cards are digital cards that can be used to give a game player's team a temporary boost, either by specifically increasing a specific player's stats or by modifying the rules of the game. The duration of boost is dependent on whether the card played is bronze, silver or gold. Packs can be purchased using credits obtained during gameplay.
Player-specific cards can only be used if the player is on the player team's roster (even if moved from their designated team).
Madden Cards weren't limited to just boosts but also secret teams, secret stadiums, historic players, and NFL Head Coaches. Historic Players only appeared from Madden 2001 to Madden 2003 while NFL Head Coaches made their first appearance in Madden 2004. Secret teams lasted from Madden NFL 2001 to Madden NFL 2004 and then brought back again for Madden NFL 07 to Madden NFL 09 and then became fantasy challenge unlockables from Madden NFL 10 to Madden NFL 12 on PS2 only. Similarly, the secret stadiums lasted from Madden NFL 2001 til Madden NFL 09 and then becoming fantasy challenge unlockables from Madden NFL 10 to Madden NFL 12 on PS2. The cards themselves in general lasted from Madden 2001 to Madden 09.
List of boosts[]
The following non-player specific Madden card boosts were present in the PS2 version of Madden NFL 2003:[1]
# | Effect | Description | Bronze | Silver | Gold |
---|---|---|---|---|---|
206 | 1st and 5 | Own 1st down yardage set at 5 yards | For one play | For one quarter | For one half |
207 | 1st and 15 | Opponent's 1st down yardage set at 15 yards | For one play | For one quarter | For one half |
208 | 5th down | You get 5 downs | For one down | For one quarter | For one half |
209 | 3rd down | Opponent only gets 3 downs | For one down | For one quarter | For one half |
210 | Human plow | Increases broken tackles | By 25% | By 50% | By 75% |
211 | Super dive | Increases diving distance | By 25% | By 50% | By 75% |
212 | Da Boot | Unlimited field goal range | For one attempt | For one quarter | For one half |
213 | Tight fit | Narrows opponent's field goal post | For one attempt | For one quarter | For one half |
214 | Da bomb | Unlimited pass range | For one attempt | For one quarter | For one half |
215 | Lame duck | Opponent only throws lobs | For one attempt | For one quarter | For one half |
216 | Mistake free | QB can't throw an interception or fumble | For one attempt | For one quarter | For one half |
217 | Fumbilitis | Increases opponent's fumbling chance | By 25% | By 50% | By 75% |
218 | BINGO! | Increases your defense's interception rate | By 25% | By 50% | By 75% |
219 | Unforced error | Opponent will fumble if he jukes | For one attempt | For one quarter | For one half |
220 | Mr. Mobility | Your QB won't be sacked | For one play | For one quarter | For one half |
221 | Extra credit | Points for interceptions and sacks | 2 points/int, 1 point/sack | 3 points/int, 2 points/sack | 4 points/int, 3 points/sack |
222 | Touchy | Increases opponent's penalties | By 25% | By 50% | By 75% |
223 | Bad spot | Ref will spot opponent's ball short | For one play | For one quarter | For one half |
224 | Toast | Increases ability to beat opponent's DB | By 25% | By 50% | By 75% |
225 | Jam | Increases ability to jam opponent's WR | By 25% | By 50% | By 75% |
226 | Pocket protectors | Increases your pass-blocking ability | By 25% | By 50% | By 75% |
227 | Penetration | Increases your line penetration | By 25% | By 50% | By 75% |
228 | QB on target | Increases your QB's accuracy | By 25% | By 50% | By 75% |
229 | Coffin corner | Your punts will go out of bound at the maximum distance | For one attempt | For one quarter | For one half |
230 | Wind gusts | Wind will help your field goal | For one attempt | For one quarter | For one half |
231 | Hands of glue | Increases your catching ability | By 25% | By 50% | By 75% |
232 | Hands of stone | Decreases opponents catching ability | By 25% | By 50% | By 75% |
233 | Couch potato | Increases opponent's fatigue | By 25% | By 50% | By 75% |
234 | Time out | Unlimited timeouts | For one quarter | For one half | For whole game |
235 | Ouch! | Increases opponent's injuries | By 25% | By 50% | By 75% |
236 | Worker's comp | Awards points if your player is injured | For one quarter | For one half | For whole game |
237 | Passerby | QB can still throw even if he crosses the line of scrimmage | For one play | For one quarter | For one half |
Trivia[]
- In certain Madden editions, players who changed teams in the offseason had their jerseys edited to depict them in their new team's uniform.